![]() In parole più semplici, si parla di percezione subliminale quando uno stimolo non avvertibile in maniera cosciente. These results allow us to propose video game environment developmentmethodsintheformofacircumplexmodel.Itisaimedatgamedesignersfordevelopingemotionalcolorscripting. Per percezione subliminale si intende la possibilità di recepire informazioni attraverso stimoli sensoriali che risultano al di sotto della soglia percettiva cosciente ( sublimen, dal latino, significa appunto sotto soglia ). ![]() We have observed a correlation between the RGB additives color spaces, HSV, HSL, and HSI components of video game images, presented to □ = 85participants, and the emotionalstatementsexpressedintermsofarousalandvalence,recoveredinasubjectivesemanticquestionnaire.Ourresultsshow asignificantcorrelationbetweenluminance,saturation,lightness,andtheemotionsofjoy,sadness,fear,andserenityexperiencedby participantsviewing24videogameimages.Wealsoshowstrongcorrelationsbetweenthecolorimetricdiversity,saliencyvolume, and stimuli conspicuity and the emotions expressed by the players. ![]() Our theory, widely supported by substantial literature, is that the chromatic stimuli intensity, brightness, and saturation of a video game environment produce an emotional effect on players. Social psychologist Anthony Pratkanis (from 'The Cargo-Cult Science of Subliminal Persuasion,' Skeptical Inquirer, vol. Classifyingthemanytypesofvideogamesisdifficult,astheirgenresandsupportsaredifferent,buttheyallhaveincommonthat theyseekthecommitmentoftheplayerthroughexcitingemotionsandchallenges.Sincetheincomeofthevideogameindustry exceeds that of the film industry, the field of inducting emotions through video games and virtual environments is attracting more attention.
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